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Contents
  • Intro
  • Physiology (Human)
  • Physiology (Werewolf)
  • Psychology (Human)
  • Psychology (Werewolf)
  • Origins
Related Pages
  • Werewolves
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Intro
Once a vivacious outgoing child Red Riding Hood: Orphan was broken down by intense psychological traumas into a timid, reclusive shell of her former shelf. What’s more she has become a child burdened by the immense potential afforded to her via the curse of lycanthropy.
 
Through her new companions, the Red Riding Hoods, Standard, Prisoner, and Vampire; Orphan slowly but surely begins to blossom anew. She learns to cope with her new condition, how she can fit in within a new society, and how to effectively defend and express herself.
 
Orphan’s tale might have begun through a series of intense traumas but it will not end that way. Through her experiences countless other would be victims to the horrors of this world will soon find victory over the forces of darkness that threaten to engulf their very souls.

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Physiology (Human)
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Orphan has a very petite build and is quite short for her age at somewhere under four feet, perhaps due to a nutrition deficiency. Despite this her fortitude is higher than her scrawny frame would suggest. An aspect that has helped her to avoid becoming a complete burden to her companions as they brave the vast wilds of the Eidolon Woods.
 
Due to her lycanthropic nature Orphan tends to heal quickly and shrugs off cold and pain better than the average human. Which comes in handy given her penchant for losing her cloths, having to travel barefoot across hellish terrain on the best of days. That isn’t to say that Orphan doesn’t still deal with a significant amount of pain in her life, both physical and mental. Despite this, Orphan does her best to not allow her weakness to become that of the teams.
 
Orphans fighting strength in human form is easily the weakest of the four Crimson Dames. Her go to combat technique usually amounting to hiding or running away until the given threat is subdued. Orphans potential in combat shouldn’t be discounted completely though. Armed with her families silver heirloom dagger, Orphan has been known to loose effective surprise attacks when cornered that have left her opponents severely injured.
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Physiology (Werewolf)
Orphan is cursed with a rather unique lycanthrope duel blood line. Despite her petite starting size Orphan’s full wolf form easily grows upward of five times her human scale. While this puts her in a weight class above most werewolves in The Fang’s arsenal, it is believed that this is not her maximum potential height. That her wolf forms height will continue to scale to her human as she nears adulthood.
 
In full wolf form Orphan shoots up from the weakest of the four Crimson Dames to being the second strongest, if not a strong contender for top position. Her musculature, agility, and fortitude are all massively boosted allowing her to easily overcome deadly encounters that should otherwise have laid waste to her and her companions.
 
Despite the advantages of a thickened hide, precision reflexes, dagger like claws, and a fang filled maw with the power to crunch straight through plate mail in a single bite; Orphan is still considered one of the more at risk members of the Crimson Dames. Likened to a Glass Canon, or Paper Tiger, Orphan’s allies are in constant fear that she’ll eventually over extend herself while in wolf form. Or worse, that sooner or later, she’ll get nailed by a weapon specialized for killing werewolves.

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Psychology (Human)
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Orphan is a girl beset by many fears both external as well as internal. The external fears she faces from the outside world are ones typical enough for most common folk trying to eke out a living in the Crimson Age. The sort of fears that have led many to opt to rather live their lives in eternal bondage than ever have to experience the unimaginable horrors that never sleep beyond the safety of their walled in communities. It’s Orphan’s internal fears, however, that most distinctly color her personality.
 
Knowing what she has become, Orphan is terrified of bringing harm to others. She often experiences terrifying nightmares of her slaughtering people in her wolf form and consuming them alive. The sound of their screams reverberating through her psyche long after she wakes. This has led her to believe that she is a murderer and she often finds herself trying to convince herself that the voices heard were only rabbits.
 
These fears have pushed Orphan into becoming very reclusive. She often flinches in panic at the mere prospect of encountering new people. She tries her best to avoid having to be involved in such encounters but her companions often have little regard for her desires on such matters. Though more out of necessity and ignorance than out of malice.
 
This behavior however is completely at odds with Orphan’s fears of isolation and abandonment. Despite her terror at the notion, she really truly craves human contact. She is deeply afraid of her own body and those of the terrors living in the woods. Terrors that she is much more keenly aware of than her human companions given her lycanthropic senses. She wants someone to hug her close and tell her that everything will be okay. She wants her Mother back, but none of her companions fully understand the depths of her inner turmoil enough to be able to fully assuage her fears, and she lacks the skills necessary to voice them properly.

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Psychology (Werewolf)
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Where the average werewolf might find their anatomy doubling in size, Orphan is forced to endure a ridiculous tripling of her original scale. The pain and mental anguish of the process is so intense that it often leads to Orphan’s consciousness being closed off in order for her to survive the transformation. The result of this mental collapse is that her body acts on pure instinct for the bulk of her masquerade.
 
While in a “Berserking” state, Orphan has little has a very difficult time distinguishing between friend and foe. Orphan’s primary concerns when in this state is first and foremost...

1) finding enough sustenance to sate her intense hunger, and 2) eliminating any threats that get in the way of the first goal. The first time she transformed her companions had a very difficult time surviving the encounter, thankfully they had enough opponents on hand for Orphan to chew through to keep her occupied long enough for them to get out of harm’s way. Though they can’t expect luck to carry them through the next time it happens.

Orphan usually recalls very little after waking from one of these wild nights. The oft most lingering memories are cries of pain. Which echo profoundly through her frayed psyche. With the most vibrant aspect of the ordeal being the coppery taste of blood left coating her mouth.
 
Normally after returning to human form her body is still in an aroused state of being. This transitional period usually sees her psychology left in a hyper energized state. Some of her lycan features are slow to revert during this period, such as her tail and claws. Orphans tail is usually the last lupine feature to fully revert back into her human state.
 
As this aroused state of energy subsides orphans mental high comes crashing down. This often leaves Orphan in a severely depressive state of mind where she becomes an emotional wreck for several days before finally normalizing. These phases have led her companions to be ever vigilant were Orphan’s state of mind is concerned. To ensure that they are best situated to provide the appropriate level of emotional support necessary to keep her alive and well.

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Origins
Coming Soon...
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© 2000-2021 Jose Rafael Cruzpagan III Studio-Aegis, All Rights Reserved
Welcome to Studio-Aegis!   
Many spooky and arcane creations await within!
*Red Borders designate content intended for Mature Audiences*
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