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Introduction
Red Riding Hood: Orphan
The girl in the red riding hood known as Orphan. Once upon a time, she was a vivacious, outgoing child full of wonder and curiosity, doted on by loving parents. A series of tragic events however, stole it all away, and left the girl bearing scars that cut well beyond the flesh.
Now a timid reclusive shell, Orphan struggles to cope with her haunting past. A task made all the more impossible while in self-imposed exile far beyond the borders of civilization.
What’s more, Orphan is burdened by the immense potential afforded to her by the curse of Lycanthropy. A curse inflicted upon her by her own mother; one that threatens not only her own safety, but also the lives of any and all she might draw too close to.
The child was doomed to meet either a bloody end to the fangs of bestial forest denizens, or to become an even worse monster who would instead bestow said fate onto countless others. A chance meeting with two similarly doomed women however, might postpone that gruesome destiny.
Through her new companions, the Red Riding Hoods: Standard and Prisoner, and eventually the mysterious Vampire, Orphan slowly but surely begins to blossom anew.
Has she found a new family to call her own? Will she be able to overcome her ever haunting past? Or will her newfound bestial nature be the doom of them all?
The girl in the red riding hood known as Orphan. Once upon a time, she was a vivacious, outgoing child full of wonder and curiosity, doted on by loving parents. A series of tragic events however, stole it all away, and left the girl bearing scars that cut well beyond the flesh.
Now a timid reclusive shell, Orphan struggles to cope with her haunting past. A task made all the more impossible while in self-imposed exile far beyond the borders of civilization.
What’s more, Orphan is burdened by the immense potential afforded to her by the curse of Lycanthropy. A curse inflicted upon her by her own mother; one that threatens not only her own safety, but also the lives of any and all she might draw too close to.
The child was doomed to meet either a bloody end to the fangs of bestial forest denizens, or to become an even worse monster who would instead bestow said fate onto countless others. A chance meeting with two similarly doomed women however, might postpone that gruesome destiny.
Through her new companions, the Red Riding Hoods: Standard and Prisoner, and eventually the mysterious Vampire, Orphan slowly but surely begins to blossom anew.
Has she found a new family to call her own? Will she be able to overcome her ever haunting past? Or will her newfound bestial nature be the doom of them all?
Physiology
Physiology (Human)
Orphan has a very petite build and is quite short for her age at somewhere under four feet, perhaps due to a deficient nutrition. Despite this her physical fortitude is higher than her scrawny frame would suggest. An aspect that has helped her to avoid becoming a complete burden to her companions as they brave the vast wilds of the Eidolon Woods.
Due to her lycanthropic nature Orphan tends to heal quickly and shrugs off cold and pain better than the average human. Which comes in handy given her penchant for losing her cloths, and having to travel barefoot across hellish terrain on the best of days. That isn’t to say that Orphan doesn’t still deal with a significant amount of pain in her life. Her travels often leave her with heavy cuts and bruises. Despite this, Orphan does her best to not allow her weakness to become that of the teams.
Physiology (Wolf)
Orphan is cursed with a rather unique lycanthrope duel blood line. Despite her petite size Orphan’s full wolf form easily grows upward of five times her human scale, putting her in a weight class well above most werewolves in The Fang’s arsenal. It’s believed that this isn’t even her maximum potential. That her wolf forms maximum scale will continue to grow in tandem with her human height as she nears adulthood.
While in wolf form Orphan is highly resistant to cold and injury thanks to a boosted healing factor. She is physically the strongest of the four Crimson Dames in this form and poses a high threat to any who would oppose her, be they friend or foe.
Orphan has a very petite build and is quite short for her age at somewhere under four feet, perhaps due to a deficient nutrition. Despite this her physical fortitude is higher than her scrawny frame would suggest. An aspect that has helped her to avoid becoming a complete burden to her companions as they brave the vast wilds of the Eidolon Woods.
Due to her lycanthropic nature Orphan tends to heal quickly and shrugs off cold and pain better than the average human. Which comes in handy given her penchant for losing her cloths, and having to travel barefoot across hellish terrain on the best of days. That isn’t to say that Orphan doesn’t still deal with a significant amount of pain in her life. Her travels often leave her with heavy cuts and bruises. Despite this, Orphan does her best to not allow her weakness to become that of the teams.
Physiology (Wolf)
Orphan is cursed with a rather unique lycanthrope duel blood line. Despite her petite size Orphan’s full wolf form easily grows upward of five times her human scale, putting her in a weight class well above most werewolves in The Fang’s arsenal. It’s believed that this isn’t even her maximum potential. That her wolf forms maximum scale will continue to grow in tandem with her human height as she nears adulthood.
While in wolf form Orphan is highly resistant to cold and injury thanks to a boosted healing factor. She is physically the strongest of the four Crimson Dames in this form and poses a high threat to any who would oppose her, be they friend or foe.
Combat Potential
Combat Potential (Human)
Orphans fighting strength in human form is easily the weakest of the four Crimson Dames. Her go to combat technique usually amounting to hiding or running away until a given threat is subdued. Doing her best to not get in the way of her far more competent companions.
Orphans potential in combat shouldn’t be completely discounted though. Armed with her families silver heirloom dagger, Orphan has been known to loose effective surprise attacks when cornered that can leave her opponents severely injured if not fatally so, should they have a weakness to silver weapons.
Combat Potential (Wolf)
In full wolf form Orphan shoots up from the weakest of the four Crimson Dames to being a strong contender for their top most position. Her musculature, agility, and fortitude are all massively boosted.
The additions of a thickened hide, precision reflexes, dagger like claws, and a fang filled maw powerful enough to bite through armor and bone alike, allow Orphan to easily overcome deadly encounters that would otherwise have laid waste to her and her companions.
Despite these advantages, Orphan is still considered one of the more at risk members of the Crimson Dames. Likened to a Glass Canon, or Paper Tiger. Orphan’s allies are in constant fear that she’ll overextend herself in wolf form and suffer grave injury. Or worse, that sooner or later, she’ll get nailed by a weapon specialized in killing werewolves that will inflict an injury beyond what her healing factor is capable of enduring.
Orphans fighting strength in human form is easily the weakest of the four Crimson Dames. Her go to combat technique usually amounting to hiding or running away until a given threat is subdued. Doing her best to not get in the way of her far more competent companions.
Orphans potential in combat shouldn’t be completely discounted though. Armed with her families silver heirloom dagger, Orphan has been known to loose effective surprise attacks when cornered that can leave her opponents severely injured if not fatally so, should they have a weakness to silver weapons.
Combat Potential (Wolf)
In full wolf form Orphan shoots up from the weakest of the four Crimson Dames to being a strong contender for their top most position. Her musculature, agility, and fortitude are all massively boosted.
The additions of a thickened hide, precision reflexes, dagger like claws, and a fang filled maw powerful enough to bite through armor and bone alike, allow Orphan to easily overcome deadly encounters that would otherwise have laid waste to her and her companions.
Despite these advantages, Orphan is still considered one of the more at risk members of the Crimson Dames. Likened to a Glass Canon, or Paper Tiger. Orphan’s allies are in constant fear that she’ll overextend herself in wolf form and suffer grave injury. Or worse, that sooner or later, she’ll get nailed by a weapon specialized in killing werewolves that will inflict an injury beyond what her healing factor is capable of enduring.
Psychology
Psychology (Human)
Orphan is a girl beset by many fears both external as well as internal. The external fears she faces from the outside world are ones typical enough for most common folk trying to eke out a living in the Crimson Age.
The sort of fears that have led many to opt to live their lives in eternal bondage than ever have to experience the unimaginable horrors that never sleep beyond the safety of their walled in communities. It’s Orphan’s internal fears, however, that most distinctly color her personality.
Knowing what she has become, Orphan is terrified of bringing harm to others via her lycanthropy. She often experiences terrifying nightmares of slaughtering people in her wolf form and consuming them alive. The sound of their screams reverberating through her psyche long after she wakes.
This has led her to the belief that she’s a murderer with her often trying to convince herself that the voices heard were only rabbits. It would be one thing if they were just nightmares, but waking nude in the forest slathered in blood doesn’t help matters.
These fears have pushed Orphan into becoming very reclusive. She often flinches in panic at the mere prospect of encountering new people. She tries her best to avoid having to be involved in such encounters but her companions often have little regard for her desires on such matters. Though more out of necessity and ignorance than out of malice.
This behavior however is completely at odds with Orphan’s fears of isolation and abandonment. Despite her terror at the notion, she really truly craves human contact. She is deeply afraid of her own body and those of the terrors living in the woods. Terrors that she is much more keenly aware of than her human companions given her lycanthropic senses.
She wants someone to hug her close and tell her that everything will be okay. She wants her Mother back, but none of her companions fully understand the depths of her inner turmoil enough to be able to fully assuage her fears, and she lacks the skills necessary to voice them properly.
Psychology (Wolf)
Where the average werewolf might find their anatomy doubling in size, Orphan is forced to endure a ridiculous tripling of her original scale. The pain and mental anguish of the process is so intense that it often leads to Orphan’s consciousness being closed off in order for her to survive the transformation. The result of this mental collapse is that her body acts on pure instinct for the bulk of her masquerade.
While in a “Berserking” state, Orphan has a very difficult time distinguishing between friend and foe. Orphan’s primary concerns when in this state is first and foremost...
1) finding enough sustenance to sate her intense hunger, and 2) eliminating any threats that get in the way of the first goal. The first time she transformed her companions had a very difficult time surviving the encounter, thankfully they had enough opponents on hand for Orphan to chew through to keep her occupied long enough for them to get out of harm’s way. Though they can’t expect luck to carry them through future occurrences.
Orphan usually recalls very little after waking from one of these wild escapades. The oft most lingering memories are cries of pain. Which echo profoundly through her frayed psyche. With the most vibrant aspect of the ordeal being the coppery taste of blood left coating her mouth.
Normally after returning to human form her body is still in an aroused state of being. This transitional period usually sees her psychology left in a hyper energized state. Some of her lycan features are slow to revert during this period, such as her tail, claws, and ears. Orphans tail is usually the last lupine feature to fully revert back into her human state.
As this aroused state of energy subsides orphans mental high comes crashing down. This often leaves Orphan in a severely depressive state of mind where she becomes an emotional wreck for several days before finally normalizing. These phases have led her companions to be ever vigilant of Orphan’s state of mind. If her emotions were to become too elevated it could spur her into an out of sequence transformation, which could have dire consequences for those around her.
Orphan is a girl beset by many fears both external as well as internal. The external fears she faces from the outside world are ones typical enough for most common folk trying to eke out a living in the Crimson Age.
The sort of fears that have led many to opt to live their lives in eternal bondage than ever have to experience the unimaginable horrors that never sleep beyond the safety of their walled in communities. It’s Orphan’s internal fears, however, that most distinctly color her personality.
Knowing what she has become, Orphan is terrified of bringing harm to others via her lycanthropy. She often experiences terrifying nightmares of slaughtering people in her wolf form and consuming them alive. The sound of their screams reverberating through her psyche long after she wakes.
This has led her to the belief that she’s a murderer with her often trying to convince herself that the voices heard were only rabbits. It would be one thing if they were just nightmares, but waking nude in the forest slathered in blood doesn’t help matters.
These fears have pushed Orphan into becoming very reclusive. She often flinches in panic at the mere prospect of encountering new people. She tries her best to avoid having to be involved in such encounters but her companions often have little regard for her desires on such matters. Though more out of necessity and ignorance than out of malice.
This behavior however is completely at odds with Orphan’s fears of isolation and abandonment. Despite her terror at the notion, she really truly craves human contact. She is deeply afraid of her own body and those of the terrors living in the woods. Terrors that she is much more keenly aware of than her human companions given her lycanthropic senses.
She wants someone to hug her close and tell her that everything will be okay. She wants her Mother back, but none of her companions fully understand the depths of her inner turmoil enough to be able to fully assuage her fears, and she lacks the skills necessary to voice them properly.
Psychology (Wolf)
Where the average werewolf might find their anatomy doubling in size, Orphan is forced to endure a ridiculous tripling of her original scale. The pain and mental anguish of the process is so intense that it often leads to Orphan’s consciousness being closed off in order for her to survive the transformation. The result of this mental collapse is that her body acts on pure instinct for the bulk of her masquerade.
While in a “Berserking” state, Orphan has a very difficult time distinguishing between friend and foe. Orphan’s primary concerns when in this state is first and foremost...
1) finding enough sustenance to sate her intense hunger, and 2) eliminating any threats that get in the way of the first goal. The first time she transformed her companions had a very difficult time surviving the encounter, thankfully they had enough opponents on hand for Orphan to chew through to keep her occupied long enough for them to get out of harm’s way. Though they can’t expect luck to carry them through future occurrences.
Orphan usually recalls very little after waking from one of these wild escapades. The oft most lingering memories are cries of pain. Which echo profoundly through her frayed psyche. With the most vibrant aspect of the ordeal being the coppery taste of blood left coating her mouth.
Normally after returning to human form her body is still in an aroused state of being. This transitional period usually sees her psychology left in a hyper energized state. Some of her lycan features are slow to revert during this period, such as her tail, claws, and ears. Orphans tail is usually the last lupine feature to fully revert back into her human state.
As this aroused state of energy subsides orphans mental high comes crashing down. This often leaves Orphan in a severely depressive state of mind where she becomes an emotional wreck for several days before finally normalizing. These phases have led her companions to be ever vigilant of Orphan’s state of mind. If her emotions were to become too elevated it could spur her into an out of sequence transformation, which could have dire consequences for those around her.